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package deatax.game;

/**
 * A resource is a commodity that provides a certain amount, and caps production
 * that requires this resource by how much a player owns.
 * 
 * Example: Food/Population cap in starcraft/warcraft, Prodcution resources in Civ
 * @author pson
 */
public class Resource extends GameObject {
    
    private Aggregate produce;
    private Aggregate provide;

    public Resource(String name, int weight, double value) {
        super(name, weight, value);
    }
    
    
}
